Equipment Bundles.

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Tazzelrik

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Equipment Bundles. Thursday, December 22, 2011 6:21 PM (permalink)
Bundle Descriptions
This gear is pre-arranged, into a series of bundles and kits with battlepoints cost calculated    The Bundles are arranged around a specific task, individual role or Match Type. This makes it easier to assign arms and equipment when calculating battle points. Because related items are given out together, one individual item can be swapped outside of a bundle. The item swapped must be equal to or less the original item's cost in gold pieces.   The swap can be used if a bundle comes with a weapon a character isn't proficient with or if the player simply prefers a different item.
 
Bundle Titles:
  1. Cloak And Dagger Bundle
  2. Hunters Bundle
  3. Defends Bundle
  4. Illusionist's Bundle
  5. Shadow's Bundle  (Potion Of Darkness)
  6. Crafter's Bundle (For making fortifications. Like move earth scrolls and such.)
  7. Close Combat Weapon Bundle
  8. Climber's Bundle
  9. Kidnapper's Bundle
  10. Rescuer's Bundle
  11. Anti-Rust Monster Bundle
  12. Assassination Bundle
  13. Healer's Bundle
  14. Arctic Operation Bundle
  15. Counter-Intelligence Bundle
  16. Demolitions Bundle (For Dropping Walls Quickly)
  17. Standard Bundle
  18. Eye In The Sky Bundle
  19. Scout's Bundle
  20. Cold Protection Bundle
  21. Heat Protection Bundle
  22. Lighting Protector Bundle
  23. Sound Protector's Bundle
  24. Deluxe Mount Bundle
  25. Cold Iron Bundle
Tazzelrik.
------------
"The future belongs to those who believe in the beauty of their dreams".
 
#1
    Arillius

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    Re:Equipment Bundles. Thursday, December 22, 2011 6:34 PM (permalink)
    Eye in the Skye seems like a mouthful for a bundle.

    And the ones for protecting against energy types seem a little generic.

    Perhaps instead of protection, use the word ward? It sounds a bit better in my opinion. And eye in the sky might be better shortened down to Flyers bundle.

    Another suggestion, Bundles for each school of magic, including scrolls and such for each. Diviners Bundle, Evocater's bundle, Illusionist's Bundle, etc.
    <message edited by Arillius on Thursday, December 22, 2011 6:38 PM>
     
    #2
      Arillius

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      Re:Equipment Bundles. Thursday, December 22, 2011 6:37 PM (permalink)
      Another suggestion. Do you think having different levels for each bundle might help as well? For instance, a Hunter's bundle for a level 3 team, a level 5 team, and etc? Of course a person could splurge for a higher level bundle of that group, but they might not be able to use all the items within... hmm.. just throwing that out there then in case you have a way to improve it.
       

      Edit: Another suggestion. Bundles for the different Archetypes. If they're already made, it means someone who wants to play one of the archetypes of their class doesn't have to worry about getting gear that doesn't fit. Two-Handed Warriors Bundle, Two-Weapon Warriors bundle. It could mix well with Ranger Combat styles as well if done right, so you don't need to do it for that too.
      <message edited by Arillius on Thursday, December 22, 2011 6:40 PM>
       
      #3
        Marie Small

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        Re:Equipment Bundles. Friday, December 23, 2011 4:12 PM (permalink)
        Hi, folks. I'm the primary person on equipment bundles. We really appreciate the ideas and feedback. Please keep it coming. :)
         
        To give y'all an idea of what's been going on, this is the basic outline I've used so far when brainstorming:
        Weapon 1:
        Shield/Weapon 2/Other:
        Armor:
        Extras:
        Other refers to miscellaneous things like wands or magic staves, and Extras are magic and expensive alchemical items the character might have on hand. 
         
        Right now, we are planning on completing a bundle set for each level. For example, Cloak and Dagger (C&D) bundle progressions might look like...
        Level 1
        Weapon 1: Rapier
        Shield: Light wooden (swap for a second weapon?)
        Armor: Studded Leather (swap for leather if Dex is high enough and have 0 armor check penalty)
        Extra: potion of cure light wounds
         
        Level 2
        Weapon 1: Rapier
        Shield: Light wooden
        Armor: Studded leather
        Extras: potion cure light wounds, smoke pellets x4 (from APG @ 25 gp ea) (4 battlepoints)
         
        Level 3
        Weapon: Rapier
        Shield: Lt wooden
        Armor: MW studded leather (2 battlepoints)
        Extras: potion cure light wounds, oil of magic weapon, smoke pellets x2 (6 battlepoints)
         
        Etc, etc.
         
        In reading the suggestions so far, the thought occurred to me that a "basic" kit based on class and match type could be a good place to start. We could supplement with suggested substitutions based on archetypes (two-weapon fighter, urban ranger) or theme (cloak and dagger, flyers). Something along the lines of...
         
        "A standard 5th level fighter in the Bloodspill match has the following equipment bundle:
        Weapon: Longsword
        Shield: MW Heavy Steel Shield (3 battlepoints)
        Armor: +1 Scale Mail (12 battlepoints)
        Extras: oil of magic weaponpotion of cure light wounds (6 battlepoints)
         
        If the Cloak and Dagger theme is chosen, a 5th level fighter makes the following substitutions:
        Weapon: No change
        Shield: Darkwood shield (3 battlepoints)
        Armor: MW studded leather (2 battlepoints)
        Extras: oil of magic weapon, potion of cure light wounds x4 (15 battlepoints)
         
        If the player prefers the two-weapon fighter archetype or ranger, the following substitutions are made:
        Weapon 1: MW longsword (4 battlepoints)
        Shield/Weapon 2: MW shortsword (4 battlepoints)
        Armor: Mithral shirt (11 battlepoints)
        Extras: none"
         
        Admittedly, this quick draft is wordy, but I'm sure you get the idea. Let us know what you think and what else you'd like to see.
         
        Thanks. :)
        Marie
         
        #4
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