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Steal the roll.

 
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All Forums >> [Conflict Roleplaying RuleBook (PFRPG)] >> Laws >> Official Laws from Core Rules >> Steal the roll. Page: [1]
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Steal the roll. - 5/16/2009 10:47:32 AM   
Tazzelrik


Posts: 458
Joined: 4/5/2008
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Steal the Roll.
This Law allows each team to Roll the dice on behalf of the opposing team, twice per match.

The spirit of the Law: Let say there is a critical saving throw coming up vs Hold Person. The fighter is about to roll when the the opposing wizard who casted it against him, shouts out "I wanna Steal that roll". The wizard get to roll the d20 instead of the fighter. No other change occurs, the only change is who's hand the dies flies from.  

A team member must announce to the DM that he want to use one of teams two uses. It must be prior to the roll.

< Message edited by Tazzelrik -- 5/30/2009 9:12:14 AM >


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Tazzelrik.
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"The future belongs to those who believe in the beauty of their dreams".
Revisions: 1 | Post #: 1
RE: Steal the roll. - 5/26/2009 5:12:04 PM   
Mike

 

Posts: 85
Joined: 4/8/2008
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Hide your dice Law

OR

Pirate Law

(in reply to Tazzelrik)
Post #: 2
RE: Steal the roll. - 6/2/2009 7:10:36 PM   
Tazzelrik


Posts: 458
Joined: 4/5/2008
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first draft -add your comments below.

_____________________________

Tazzelrik.
------------
"The future belongs to those who believe in the beauty of their dreams".

(in reply to Mike)
Post #: 3
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